I started reading the Beginning .Net Game Programming in C# book recently as part of what I’ll describe as a robot-information gathering session. I’m trying to learn as much as possible on game AI that will help me in understanding how to program a robot that is able to understand its environment. I will say that I’ve gotten about two chapters into this book, and I’ve already started to form the opinion that while the author has an understanding of the material they’re cocky pricks. Here is an excert from a paragraph from chapter 1:
“If you think this is too much math, this is probably the place where you should take this book back and take up something less mathematically demanding, like nuclear physics! Honestly, we can’t overemphasize how important math is when it comes to computer games. . . . “
I suppose before getting into the BEGINNING book you’re already supposed to have a firm grasp of all the algebra, and geometry involved in game programming. OH, that’s right I’m just trying to learn what is involved to start the learning process. So maybe they’re right, maybe you should take this book back, and have the author(s) shove their opinions up their arses. I could then have someone who caters to beginning learning give me a better, less condescending introduction. Pricks. At least if you can overlook the snarky attitude that is probably oozing in the remaining chapters the book seems to be decent thus far. I plan to skim the rest of the way through this book before the end of the month so I’ll post some more thoughts and opinions later on. I may even post some code from the game.
Book Reviews